Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. Ex 3. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. ) Ideally a self auto health option would be ideal, but it doesn't seem to. PlanetSide 2 Forums. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. “I have 4 loadouts to fill. The C4 and other protection should still apply though. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. Page 3 of 3 < Prev 1 2 3. 9 bullets to Kill 2. It will also improve suit slot diversity. Beyond that, you're pretty much dead due to the ttk. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. WarmasterRaptor. Planetside 2 is what I THOUGHT Planetside was going. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Spawn Beacon for Squad Leader. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. 3. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Carapace implant. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. 5 damage > flak armor resist 50% > 243. See moreNanoweave Armor. In general c4 camt harm armor iRL unless its in the form of a shaped charge. if you constantly keep moving horizontally and upgrade nanoweave, you will be - relatively - safe from most shots, because they will result in misses. With nanoweave armor going to be removed (don't say it is only being changed, 99% of the reason it is used is being removed) the survivability of every single class (except maxes) will be reduced greatly, with one exception, HA with resist shield. Theoretically, it's something like 2000 max for a NW+NMG. CORRECTIONS! Keep your annotations on! There were three big calculation er. Planetside 2 has 3 factions/empires which has its own traits. . #3. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. Headshots does double dmg most headshots does 2. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Default. Get the first two ranks of Nanoweave armor. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. PlanetSide 2 Forums. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. In my opinion C4 is too powerful for it being so universal. Also, a +100 increase in bullet velocity is a big deal when it represents almost. I did not notice what his work is. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. Rank 1-2 nanoweave immediately with your first certs, great return on investment. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. pw) ”PlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. I'm really enjoying it. Nanoweave armor removal and HA resist shield. Resist Shield is an ability available to the Heavy Assault. Though it is rather nice to have an option to. While in said cover try to look around at your surroundings before trying to cross a road. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. Frightning89. NO N. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. About. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. Nanoweave Armor will be your best friend because of its resists. PlanetSide 2 Forums. Some debatable options are: Have the ASC passively increase shield capacity by 50 (stacking with aux. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. I've also purchased the TMG-50 and slapped the HDS (3. Scr1nRusher, Jul 4, 2014 #2. 5x for shotguns, crossbow and T7 MCG, 2. armor 7 , TTK has increased for 40. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Mostly all weapons deal more than 125 points of damage per bullet, so at most you can tank one extra shot. Also chances are your nano regen energy has been depleted in the fighting. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. You are more likely to survive, but not guaranteed to survive. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. If you're confident in your aim, I would work on positioning. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. I don't even A2G farm, I just know a bad idea when I see it. So the difference in TTK is (9-1)*refire_rate / (4-1)*refire_rate. Nanoweave is, maybe, more general but so what of. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. Unlocking Nanoweave Armor should be your focus. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). Wait for lvl 5 until BR25. Passively receive 20% small arms resistance. travbrad, Feb 26, 2013 #1. 5-2. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. Nanoweave 5 + Survivalist 5 and Response Jacket 5. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. Wearing Nanoweave requires no skill? It's a suit of armor. This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. . Keep in mind with nanoweave, this will take 2 shots. Main weapon: Armistice with extendes magazine. This effect only protects against small arms damage, not explosives. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. Cost: 11 certs. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. 186 votes, 140 comments. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. Here's the graph. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. I'd recommend NMG for most players as it's simple and works pretty well. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. Headshot multipliers can be taken from the spreadsheet I linked above, but, as the rule of a thumb, headshot multiplier is 1. Nerfed that about a year ago. If you already kill people easily and want to play more aggressively, go ASC. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. Make sure you get the Reflex 1x scope for it. The idea to change it to 2. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. sempre se ne possediamo uno. With no extra indirect damage in comparison to the capability of the Archer. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. #1. Avoid heavies and medics if possible, because you likely will not kill them, no matter how incompetent they are. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It can move very fast. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. #2. Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. If not sniping from a save distance or a handfull of grenades is needed, it´s probably better to use Nanoweave Armor in my opinion. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). There is cosmetic armor that can be only be aqcuired through station cash or directives. But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. The shield can absorb up to 450 damage from any source, based. PlanetSide 2 Forums. You have to. 6% 2. But for starters i would recommend some levels of Flak armour. Nanoweave armor is good against anti-personnel weapons. The lvl 5 versions are expensive. 186 votes, 140 comments. PlanetSide 2 Forums. Learn to read the map, and figure out where enemy armor is going to be active. You either use nanoweave or you are gimped. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. There’s now reasons to take any of the overshields. In general c4 camt harm armor iRL unless its in the form of a shaped charge. ago. For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. This damage reduction multiplicateively stacks with Nanoweave Armor. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. No, reducing headshot damage would buff skill. WarmasterRaptor, Jul 4, 2014 #3. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Headshots for most infantry weapons are a 2x damage multiplier. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. Cost: 50 certs. I've also purchased the TMG-50 and slapped the HDS (3. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). All Discussions. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. The recent change to Nanoweave armor's functionality was to address exactly that issue. 5. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. If you haven't, be sure to grab nanoweave armor ASAP. Lets you travel a little bit farther while cloaked. What's the point of the level 5 nanoweave armor now?. #3. I prefer a close quarters weapon like the TAR (hipfire assault rifle) or the Hailstorm (60 ammo SMG), but the NS-11 is good too. It is unlocked and upgraded using Certification Points. PlanetSide 2 Forums. I should know, I use it, and still get OHK'd occasionally via head shot. First, flak armor was nerfed. Unlike weapons, Suit Slots need to be unlocked individually for each class. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. Yes it does. Nanoweave nerf is first a nerf for OP HA class. #2. 1. @planetside2. Nanoweave 5 won't change anything in. Rank 2 : 2 additionnal grenadeHA been able to stack nanoweave + shield ressistance is beyong silly also even the HA shield ability is kinda little over the top weapons balance is fragile in a game with a higher ttk if the ttk was 0. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. I just started to get into long range sniping in PlanetSide 2. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). 86K subscribers in the Planetside community. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. You can change the sidearm with underboss or commissioner if. The shield remains active for up to 15 seconds, based on the rank of the ability. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. It seems to stack with the Regen implant. 5% All gun optics for Infantry cost 30c and include quick sights (reflex), close to mid-range. But instead of removing nanoweave I'd suggest to add other options: 1. To test: just how much damage Symbiote deals. NC is the best for that. Below the line, you should turn it off. 2 sec like many games weapons damage value dosent really matter no more but in a 0. Heavy Assaults are bruisers of PlanetSide 2, tough as nails and with a lot of firepower. It is unlocked and upgraded using Certification Points. For medium to long ranged battles against armored division, I use RL, and for close, also RL, C4 and AV grenade. Tool:Play run-n-gun at 20-30m. I'm trying to figure out what is the best loadout. 9%. Use it to blow people up. Each subsequent level of Nanoweave Armor after the first adds another resistance type to the 20% damage reduction benefit of the enhancement. You can solo almost anything in the game, vehicles included, with these. Knowledge is power. My experience with the HA class is. In exchange, the. When activated, the Nano-Armor cloaking device cloaks the. Page 3 of 3 < Prev 1 2 3. Buy a gun with stationcash. #2. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. Liberty. The other guns are there to specialise in something. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. Grenade bando and nanoweave are interchangeable in my experience. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. Vamfire Havain. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. This was not intentional and it was granting the Heavy Assault too much survivability when. Ammo belt's little reload buff is a huge boon on both heavy assault and light assault, especially with longer reload time guns. PlanetSide 2. Home Forums > PlanetSide 2 Discussion > Class. Restoration kits. This does not stack with Nanoweave Armor. It is unlocked and upgraded using Certification Points. 3-4 levels of Flak Armor (suit) UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. Now, for tech plants/amp stations, nano weave. The shield can absorb. But I find that for me it has no effect. I have a level five nanoweave armor and it feels like im getting killed just as much as nanoweave level four armor. It's implant-nanoweave if you stand still, so it's beyond useless. It is unlocked and upgraded using Certification Points. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. It is unlocked and upgraded using Certification Points. When holding a point, what kills my squad-mates most are grenades, C4, proxy-mines, and tank spam. I can legit tell when somebody is wearing that armor or isn't. Always concs. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. After the nanoweave nerf flack armor is the best suit equipment to. It adds damage resistance to small arms for your torso, arms and legs. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. 25 = 1125, that's 125 hit points extra. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. You will switch to the resist shield when you get a bit more used to the mechanics. proposal:1,Heavy default increases initial movement speed by 10%. KupoRU , Sep 4, 2018. Move in a way so that you're always near cover, and never engage without it. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 95% of players who touch this game aren't that good anyway. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Standard infantry have 500 health 500 shields. It says that it doesn't stack with Nanoweave and Flak so Response Jacket shouldn't work either. Level 5 reduces anti-materiel rifles by 20%. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. ) bodyshot - not a headshot or legshot. PlanetSide 2. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Flak Armor. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. I use the emperor with laser, but I feel any of. Symbiote and Nanoweave Armor do work properly on the PC version of the game, so it'd be interesting to see here. Which do you prefer? I have my shield stuff certed up to a higher level but I'm wondering if Nanoweave armor is worth certing into as well. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. While equipped, Flak Armor reduces damage taken from several damage types. 7 2. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. Flak helps a lot against explosives. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. If you're just going to run into a room from and odd location and shotgun blast. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. PlanetSide 2 can have huge battles packed into small bases, and large groups of people tend to clump up in choke points. Cost: 50 certs. By Gafired. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This is normal. Youre bound to hit sth. 2. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. armor 7 to N. They can be used on every class in every situation. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. . Very noticable difference when using it vs when using nanoweave. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. Nanoweave armor resists a % of small arms damage. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. 0 % resist shield 1. PlanetSide 2 Forums. Negative resistances (eg. utility: aux shield. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. The shield remains active for up to 15 seconds, based on the. Regarding shields, it really depends on your playstyle. Depending on your mouse pad/in game sensitivity you may have to adjust further. Medkits. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. Nanoweave Armor is a certification for all classes except MAX. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. A lot. Buy suit upgrades next, probably nanoweave. You are going to get shot at. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Stick a couple of ranks in each. PlanetSide 2. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. It's…Aug 27, 2015 @ 10:51pm. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). Normally I prefer flak armor. 35% dmg reduction (max rank) is nothing to sneeze at; it's very noticeable. I can't live without Nano right now, I only take it off when I. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of Planetside 2's life cycle. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. Nanoweave Armor is a certification for all classes except. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. 5% 10 Items do not stack, no matter what they are. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. PlanetSide 2.